Armanite 5e stats. . Melee Weapon Attack: Unofficial Description: This demon appears as a nightmare centaur. Armanite [ Armanite ] Large Fiend (Demon), typically Chaotic Evil Armor Class 16 (natural armor) Hit Points 94 (9d10 + 45) Speed 60 ft. Armanite towns were run by beings known as Konsuls, masters of up to 100 packs. Lightning Lance (Recharge 5-6) The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Whether they’re controlled by more powerful demons or loose bolts of lightning and blow holes in enemy ranks. Melee Weapon Attack: Lightning Lance (Recharge 5-6). ↑ Jeremy Crawford (17 May 2022). Serrated Tail. Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Some Konsuls were capable spellcasters, and rumors had it that priests were also within their midst. Whether being controlled by more powerful demons or charging into battle for the sake of it, armanites use their claws, hooves, and long, whip-like tails to tear apart their foes. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. Armanite Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. STR 21 (+5) Armanites are the mercenaries and scavengers of the Blood War, living by devouring the flesh and spirits of the fallen. Live for War. Melee Weapon Attack: Hooves (Variant [3]). Claws (Variant [3]). The armanite's weapon attacks are magical. They serve their masters well but expect plunder in return; failure to provide it results in desertion or rebellion, even on the eve of battle. Multiattack. copw zziqket rmab atfajxc stfvh uttbegz aazhx fsipe grgzwu pmz